When you take an easy shot with a ranged weapon, deal your damage. If the shot is tricky or you’re under pressure, first roll +DEX: on a 10+, you have a clear shot, deal your damage; on a 7-9, pick 1:
- Deal your damage, but deplete your ammo (mark the next status by your weapon; don’t pick this if your weapon lacks such statuses)
- Hold steady and wait for a clear shot; when the moment arrives (GM’s call), deal your damage
- Move to get a clear shot—exposing yourself to danger or giving up some advantage (GM says how)—then deal your damage
- Rush the shot and deal your damage, leading to a cost or complication of the GM’s choice
(For more information, see Player Moves.)