☐ When you craft a protective charm for someone, spend 1 Stock and name a source of harm (fire, stabbing, etc.). When they would suffer such harm while bearing your charm, roll +INT: on a 10+, they ignore the harm entirely; on a 7-9, they suffer only half the damage or effect; on a 6-, they suffer the harm normally. One can benefit from only 1 charm at a time, and it loses its potency after 1 use.