When danger looms, the stakes are high, and you do something chancy, check if another move applies. If not, roll…
- +STR to power through or test your might
- +DEX to employ speed, agility, or finesse
- +CON to endure or hold steady
- +INT to apply expertise or enact a clever plan
- +WIS to exert willpower or rely on your senses
- +CHA to charm, bluff, impress, or fit in
On a 10+, you pull it off as well as one could hope; on a 7-9, you can do it, but the GM will present a lesser success, a cost, or a consequence (and maybe a choice between them, or a chance to back down).
(For more information, see Player Moves.)