When you fight in melee or close quarters, roll +STR: on a 10+, your maneuver works as expected (deal your damage) and pick 1.

  • Avoid, prevent, or counter your enemy’s attack
  • Strike hard and fast, for 1d6 extra damage, but suffer your enemy’s attack

On a 7-9, your maneuver works, mostly (deal your damage) but you suffer your enemy’s attack.

(For more information, see Player Moves.)