☐ When you call on the world itself to bind a spirit or a perversion of nature, spend 1 Stock and roll +WIS: on a 10+, choose 2 from the list below; on a 7-9, choose 1.
- You avoid or prevent their counterattack
- Roots, vines, and earth restrain them
- They take 2d4 damage (ignores armor)
If this brings them to 0 HP, they are pulled into the earth and bound in rune-etched stone.