When you try to foil another PC’s action and neither of you back down, roll…
- +STR to power through or test your might
- +DEX to employ speed, agility, or finesse
- +CON to endure or hold steady
- +INT to apply expertise or enact a clever plan
- +WIS to exert willpower or rely on your senses
- +CHA to charm, bluff, impress, or fit in
On a 10+, they pick 1 from the list below; on a 7-9, they pick 1 from the list below but you are left off-balance, exposed, or otherwise vulnerable.
- Do it anyway, but with disadvantage on their (next) roll
- Relent, change course, or otherwise allow their move to be foiled
(For more information, see Player Moves.)