When you try to foil another PC’s action and neither of you back down, roll…

  • +STR to power through or test your might
  • +DEX to employ speed, agility, or finesse
  • +CON to endure or hold steady
  • +INT to apply expertise or enact a clever plan
  • +WIS to exert willpower or rely on your senses
  • +CHA to charm, bluff, impress, or fit in

On a 10+, they pick 1 from the list below; on a 7-9, they pick 1 from the list below but you are left off-balance, exposed, or otherwise vulnerable.

  • Do it anyway, but with disadvantage on their (next) roll
  • Relent, change course, or otherwise allow their move to be foiled

(For more information, see Player Moves.)